Richard Herron
281-639-5122
richard@richardherron.comOBJECTIVE
Seeking a position in Games/Interactive Media or Video Production that is challenging and engaging. The ideal position would be one that enables me to utilize my interpersonal skills in management, while still allowing me to participate in daily production tasks. I would contribute to projects on a variety of levels, drawing from my years of technical experience and art aesthetics background.
EXPERIENCE
The George Lucas Educational Foundation
June 2002 - April 2005
Director of Multimedia Development
Managed GLEFs monthly production calendar, working with Content group from initial conception through production stages to final launch.
Maintains master production schedule in project management software, published to staff and used in planning meetings; resolves scheduling and staffing conflicts involving multiple projects.
Worked closely with Content leads to conceptualize Web features, including overall design, identification and gathering of assets, and production.
Ensured review by staff and external advisors as necessary.
Ensured the project leads have the resources needed to complete their projects.
Conducted regular production meetings to ensure progress and communication.
Supervised and Mentors media designer(s) working with Content leads.
Provided training for Design and Content staff to develop digital production skills.
Ongoing evaluation and implementation of media formats to be used by GLEF (i.e. DVD, CD-ROM, Flash).
Evaluate and develop GLEF production procedures to help streamline overall production process while maintaining and/or raising the level of work produced by GLEF.
Ensures interactive/visual quality is at and/or above standard.
Participate in brainstorming and design meetings
General production of multimedia (i.e. DVD, CD-ROM, Flash, web pages)o Create web ready art assets.
o Produce web pages.
o Prototype and develop Internet applications.
o Produces Designs, Art, media (slideshows, movies, motion graphics, etc.) for Web, CD-ROM, DVD and other multimedia projects.
www.edutopia.org
www.glef.org/redesigning/
www.glef.org/systemreform/Lucas Learning Ltd. - A George Lucas Company
Jan 1997 - April 2002
Art Department Manager - 2001 - April 2002
Technical Art Supervisor - 1997 - April 2002Management duties:
Oversee train and mentor Artists across all projects
Research and recommend all hardware and software purchases for use by Art Department
Primary liaison between Artist and Programmers
Participate in scheduling and budgeting for upcoming projects
Write reviews and help develop goals for Art Staff
Participate in interviewing, testing and hiring new Technical Artists, Animators, Designers and 3D Artists
Identify and resolve personnel issuesTechnical duties:
Work closely with Lead Artist and Project Leader to determine pre-production and post production plans for producing all "in game" art
Apply textures and vertex lighting to 3D models
Refine and optimize levels and models for real-time game engine
Participate in brainstorming and design meetings
Create web ready art assets
Produce web pages using Dreamweaver
Prototype and develop Internet applications using Flash
Produce product videos for marketingProjects:
Star Wars: Droidworks: Interface Designer, 3d Technical Artist, Special Effects Artist.
Star Wars: Gungan Frontier: Technical Artist.
Star Wars: Yoda's Challenge: Technical Artist, Production Artist.
Star Wars: Math: Technical Artist, Production Artist.
Star Wars: Super Bombad Racing, PS2: 3D Technical Artist.
Animated Systems and Design
1996 - 1997
Production Artist / Multimedia Programmer / Project Coordinator
Coordinate small team of artists and programmers to produce corporate multimedia presentations which included animation, sound, video, and complex navigation
Troubleshoot problems and devise solutions to complete projects within the given deadlinesInverse Ink
1996
Production Artist / Multimedia Programmer
Created graphic layouts with embedded video, sound and animation using Adobe Photoshop, AfterEffects and Premier
Integrated art into application using Macromedia Director
Digitized video
Projects: Batman and Superman animated comic books for DC comics.Red Hill Studios
1995-1996
Production Artist
Batch image processing
Compositing 2D and 3D art and animation
QuickTime VR creation, using QuickTime VR Authoring Suite
Some modeling, illustration, and animation
Video digitization
Assisted on corporate multimedia projects
Projects: Inventor LabsFreelance Video Production, Graphic Illustration and Web Design
1992-Present
Produced a wide variety of illustrations, multimedia presentations, web sites and video productions under my business Image Enterprises. Clients include; Stanley Mouse Studios, Banana Republic, Barbary Coast Interactive, and Mains and Associates (NASA Ames Research Center).Websites:
www.edutopia.org/systemreform/
www.edutopia.org/redesigning/
www.christakiefferstudios.com
www.empowerkids.com
www.mousestudios.com
EDUCATIONBFA, Academy of Arts San Francisco - 1996
My major was Interactive Multimedia.
HTML, Flash and Dreamweaver Training at "LearnIt" San Francisco
Software experience:
Adobe Photoshop, Adobe After Effects, Adobe Illustrator, Adobe Image Ready, Flash, Dreamweaver, Debabalizer, 3dsMax 3.5 and R4, SoftImage, Excel, MS Word, Filemaker Pro and many others.
Hardware experience:
Mac, PC, SGIReferences available upon request.